Frequently Asked Questions
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Friends, acquaintances, or strangers you’re ready to get comfortable with fast.
The game works best when people loosen up, take risks, and don’t take themselves too seriously.
Be open to a little chaos, you’ll be fine…
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Anywhere people are hanging out and looking for a good time.
Game nights. Trips. Barbecues.
If you’ve got a good group, you’ve got the right place.
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Yes.
If you’ve got something good, we want it.
Email info@coldhandgame.com and send it in.
We might use it.
No guarantees.
(Some judgment.) -
Cold Hand is an easy to learn party card game about strategy, ridiculous dares, and watching your friends embarrass themselves.
You’ll be doing all three.
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3–10 players.
Fewer than 3 gets quiet.
More than 10 gets chaotic.Both are technically playable.
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About 10–20 minutes per round.
Longer if people start arguing about the dares.
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Most card games are about winning.
Cold Hand is about trying to win while everything keeps getting worse.
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It decides what happens next.
When someone hits you with a Dare card, you roll the Dare Die to see which dare you get.
Each side points to a different dare — and none of them are great.
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21+
Not because it’s inappropriate.
Drinks just tend to show up.
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No. You can refuse any dare you’re not comfortable with.
But tbh the dares are really dumb… so drinking helps.
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Not really.
They’re more awkward than anything else.
The kind of thing that’s funny later… and slightly uncomfortable in the moment. -
I personally wouldn’t…. But if you feel comfortable smooching your cousin’s elbow, go for it.
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No.
If you’ve ever played a card game where you match colors or numbers, you’re already most of the way there.
The rest you’ll figure out when things start going wrong.
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When you’re down to one card, you have to shout “COLD HAND!”
If you forget, someone will notice.
Immediately. -
There is strategy.
It just doesn’t always help.
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Yes.
It’s fast, easy to learn, and gets people involved quickly.
Also, no one stays quiet for long.
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Not at all.
The game has a way of evening things out.
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Absolutely.
That’s usually when the game starts getting out of hand.